3) Paying a fee that depends on the level of the Augment kit/slot that you are adding to your gear. For example, a Fortitude Augment 14 required you to be a level 32 and have a MK-4 augmentation kit. They can reverse engineer their crafted armor and item modifications and possibly discover new ways to improve their creation. It’s recommend to augment your gear once you have reached the highest item-rating and quality you plan to get so you don’t waste augment kits while upgrading. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to augment. Preferred/F2P pay more. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Well, you will need someone to be Biochem to make all your consumables: medpacks, stims, and adrenals. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword, BioWare, or Electronic Arts. When reverse engineering the items, you are guaranteed a component, plus a random amount. 0 Augments. The dedicated guide contains tips for all roles in both PvE and PvP. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. With 90 slot components most crafters can churn out consistently 10-11 or so augment kits and make about 70k profit by selling each. Either directly, or via the GTN. 224K subscribers in the swtor community. By deepdarksoul June 26, 2012 in Suggestion Box. Check Details. How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? 3. it usually doesnt take more than couple days. Store. 4 Lighting showcase youtu. Reply reply. Most likely new materials from crafting 450-500. Upgrading deletes the old item and replaces it with the upgrade and as a result it deletes anything attached to the old item. It used to be that your augments were linked to your level. They are overall best-in-slot and will provide a. Augments are mainly to fix holes in stats. By Xam Xam / August 7, 2019 / 1 Comment. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. I mostly do heroics, warzones and GSF. Share1. 224K subscribers in the swtor community. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. Each tier has their own credit requirement: Mk-1 = 1k, Mk-9 = 36k, Mk-10 = 42k. Followers 1 1Business, Economics, and Finance. I have also included the item types that each crafting profession can craft as an aid to help if you want something crafted before endgame. Please allow us to also make augment kits. Not all of the professions make augment kits, but all professions make some item that takes lvl 9 materials. Why force the ext. I use bio-chem and have been taking apart my creations and i noticed i have some mk3 and mk 5 aug kits??? what are these and how do i use them? I used a modifying table and noticed i could add an augment?? What do i do?? Thanks in advance. Forums. Step 1 – Earn Tech Fragments through any method you’d like. A quick tutorial aimed at new players. Have the augmentation kits, says it will bind item to me, but does not add the slot. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. Basically, augments are an extra item that you have to first add the slot for, then put one in. Followers 0. g. Individual Pieces. Lucasfilm, Broadsword, BioWare, or Electronic Arts. What do I need to add an augment slot? How much does it cost? Credits: A flat credit cost to add or upgrade an augment. Aritfice makes Hilts, Color Crystals, and Enhancements. That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. I debated either taking arms or armor tech with my trooper. . They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. I keep seeing posts about people discussing which Augs to use in PvP gear. Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). be upvotes. . Synthweaving affects more gear slots (7 versus 2) so if you have to choose beween the two to maximize your willpower, go for synthweaving. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. Last night I were buying some kits for 350k, so yeah prices flactuate and sometimes the demand can overwhelm the supply for a bit. Still. Members. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. Individual Pieces. then the augment kit can stay in the "shell" you use. For Augments. They should definitely change the system to make applying them cheap at low levels and grow up to the price they are now to apply to fresh armor at max level, but if you upgrade the augmentation kit then the price. Given the cost of augmenting, it is best to wait till you get your set bonus gear and then augment them. 0, and that includes the existing tier of augments. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. . Posted March 12, 2020. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Get the mk-10 augment kits. Share More sharing options. ShareI'm a Cybertech and I've been lucky, I guess, in having two pieces of Droid tech come up [Augmented]. Posted November 25, 2012. x I used to RE stacks of the Assembly. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude. RE'ing those crafted items will give you the component you need for the kit. Armstechs also make shield augments and Armormechs. All gear can be augmented. Recommended Posts. 3 augments and noticed Artifice cannot make the augment kits. Even SoV Solo or Story can be done without augments. SWTOR patch 1. Posted June 25, 2012. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. 3) General speculation in advance of 4. i am not sure how this Hyde and Zeek system works. How to make augmentation kits guide on how to augment all of your items. 3 goes live. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be. Blue augments are perfectly fine for all other content and. Going back to my original point, Biochem is the only crew skill that an endgame BoE item requires to use the things it produces. 1. SWTOR. They are overall best-in-slot and will provide a. And you will also need to make higher "Grade" kits to put them in. This. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. and you can install any grade kit in any peice but it costs credits higher level kit higher cost, thsi is what the mod stations are needed for installing Kits. Support. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. Members. a Duros Gunslinger and first Duros Companion in The Old Republic –will be available to all participating players. Individual Pieces. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. it seems augment kits are the new craze and crafting gear with. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. News. SWTOR 7. 7. Schematic source The schematic used to create Augmentation Kit MK-5 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating o. So I've been researching the augment system, and I've decided to go with it. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. Installing Augmentation Kits and Augments is simple and quick, but be careful. Get appSynthweaving takes care of the armor shells, augments, and augment kits. The dedicated guide contains tips for all roles in both PvE and PvP. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. Get the augments with the stats you want. We are not raising Crew Skills,. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)SWTOR: Star Wars the Old Republic. 3. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)One on each starter planet, and 2 or more on your Capital Planet (Dromund Kaas/Coruscant). With no crits at all, they break even, and the crits are pure profit. Augment kits are graded 1-9, 9 being best. BioWare has said that there will not be a new tier of augments available for 7. I checked the patc. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)ShareSave level 1 I_am_anonymous 1 point · 4 years ago poker run poplar bluff mo If you intend to craft MK-9 augment kits at a profit, you will also need a cybertech (RE green droid part swtor where to get augment slot component for cheap mk-9 slot component) or biochem (RE green ear piece for cheap mk-9 slot component). So, it seems like the whole mechanism for creating augment kits encourages you to just sit at the screen and doing nothing but craft. So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e. These can be purchased from the "planetary" commendation vendors for. As others have said the best way to improve the damage dealt by your character is to upgrade the "hilt" mod on your sabers. Does anyone know if augmentation levels are going to increase (currently at 156) with the new expansion? Will they increase based on the maximum crafting level (without REing)?I have an abundance of money and a fresh level 50. Found the Canadian! Kiwi actually. Does anyone know if the devs have said whether we will be able to use augment kits to add augments to matrix cubes and legacy items (orange belt and bracers)? Curious if that will be viable. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. The dedicated guide contains tips for all roles in both PvE and PvP. Then right-click the augment kit from your inventory. - armstech makes the presence, endurance, defense, power augments. However, I probably wont rely on them and I certainly wont be mass producing them. Yet we can craft gear that has augment slots (relics and light-sabers). Crafting Augment Kits ; Clean Your Inventory and Quest List; Stockpile Credits (Credits Guide) Daydream About New Character Combinations;. CryptoUsed to install Augmentation Slot MK-1 at an Item Modification Station. 206. Armormechs can craft armor for non-Force users and item modifications such as armoring, augments, and augmentation kits. I wouldn't. I'm guessing here, but if I remember correctly, then level 49 greens take about 5 minutes to craft, and the blues take about 25 minutes. We will not be getting a new tier in the immediate future, so you don’t have to worry about wasting credits on expensive augments and kits only for them to become obsolete. Followers 0This might have been placed once before. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. augmentation slot component MK-11. Game. Thank youSo after all the whining about augmentation kit prices i did some research and a bit of mathematics, based on the lowest possible price for raw materials on the GTN for Freedon Nadd, and this is what i got for my Synthweaver. Forums. . x -- check out the blogs and enjoy the theories. Posted June 1, 2012. 7k. . 206. The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills. Craftable Armstech Augment. Forums. . 0 Augments BioWare has said that there will not be a new tier of augments available for 7. for 11th level slot comp. " From the patch notes: "Increased chance for a companion to craft Exceptional gear". Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. If you can make an Augmentation Kit on your own, then you're only looking at 45k to add the slot and then remove the augment in the future. Most people focus on "the best", which is Grade 11. armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). And you will also need to make higher "Grade" kits to put them in. Augment Kits are made by different crafting skills, E. Game. You need the RotHC expansion in order to buy advanced crafting (401-450), I believe. Armstech makes Barrels. This caught a few people on the PTS, before you upgrade the new 7. . Support. I can't make the 5 or 6 ones. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. New SWTOR Forums are now live!. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. They are available to low level players, but aren’t really worth. Sort by:Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. tomzi • 1 yr. Posted November 23, 2012. 1. How do I get augment schematics? Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that. You can reverse engineer the non-moddifiable armor to get. Members. Yeah def the trainer for this. Viridionyx. 1) Supply and Demand. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Armstech can craft Accuracy, Shield and Versatile Augments. Support. Synthweaving, Armormech and Armstech are the crew skill sources for these. Posted July 2, 2012 (edited) Augment slots are tiered from MK-1 to MK-6. By stephenalandavie August 3, 2012 in New Player Help. At the moment you have to Crit craft items you want in particular to gain augmented slots or buy them from GTM witch can be very costly. Get the augments with the stats you want. Swtor augmentation slot component mk-1Swtor how to get augmentation slot component mk-10 . It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). Augmentation Slot Component MK-6 can be obtained by reverse engineering Tier 6 crafted gear; any crafted equipment item that is reverse engineered will yield one Component in addition to. Purple augments were 25M for whole sunday, then new batch came in, 3 crafters put like 30 of them there for standard price of 4,5M. SWTOR | Forums. The vendors sell 330 Rakata Gear, 286 Augments, and MK-11 Augment Kits for 1 credit each. CryptoArmstech is a crafting crew skill. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. This crafting material is used in the construction of Augmentation Kit MK-3. A. Purple 228 augments (Advanced [type] Augment 45 + Augmentation Kit MK-10) from 5. Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). Also a hint for when you plan to craft them. Synthweaving allows the crafting of kits, augments that class can use and puts the default crew skill bonuses his class has to good use. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Armstechs can craft ranged weapons such as blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns; melee weapons such as vibroblades and electrostaves; and item modifications such as barrels augments and augmentation kits. 0 + Guide (DPS, PvE) for both beginner players and more advanced and experienced veterans: builds, rotations, tips. Legendary Ember: Content: Level 75: Rare Material: Info: Legendary Component - Used to craft the second-best augments in the game and item-rating 300-306 mods and equipment. Training Cost: 35000. WARNING: when turning in gear for upgrades, it will consume the augment, so make sure to pull out your augment before upgrading it in this expansion! SWTOR Augments GuideI'm not seeing the history of Aug Kits here so let me put it in. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. 0 are still valuable, more than even the. Your dev post on 10/6 had a contradiction At the top it says 9 & 11 kits will "turn into" 8's (assuming 11 is a typo. Augmentation Slot Component MK-6 is a Premium-quality Augmentation Slot Component. I tried RE these and I'm not getting any MK 11 slot components. There are 3 different tiers to consider. Yes you should augment for pvp. This caught a few people on the PTS, before you upgrade the new 7. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 14 votes, 46 comments. Swtor augmentation slot component mk-11Augments mk11 kombat mortal augment The complete swtor story orderSwtor moddable gearing gear slots focus guide. Followers 0. e. SWTOR patch 1. . Am I wrong in thinking armstech can craft augment kits as well as augments themselves? DrizOnly augments go into augment slots, hilts/barrels, mods and enhancements all have their separate slot. 0 are still valuable, more than even the. wearable pieces made by a craft can crit to get an augment slot; post-1. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. Posted July 2, 2012 (edited) there are two ways to get an Augment into an item: Crit or Kit. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. [Augmentation Kit MK-1]. Ashit. 0 gear, remove anything you want to keep like crystals, tunings or augments. Well the thing is, an MK-6 augment kit is not a crafting mat. So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. Any crafts grade 11 component can be RE's to a MK11 aug slot component. . Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . Upgrading deletes the old item and replaces it with the upgrade and as a result. Go to topic listing. 21. My character is a GUNSLINGER and I am only level 37 but my Armortech skill is 400, My Underworld trading is 400 and my Scavenging is 400. Hey, first post so please be patient. , flux). Step 4 – Profit!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Posted June 26, 2012. ) 2) Using one of the "Modification Tables". Armormech makes Absorb, Aim, Cunning, and. Best method is just to RE the assembly components. . Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. 8k. So i was just wondering which of the three crew skills to take in order to make augments. So is that 'augmented' a flat increased crit chance across all Crew Skills or just an increased chance to add an. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. The dedicated guide contains tips for all roles in both PvE and PvP. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. If you're trying to remove the augmentation kit, not possible. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. 326 used to be a good goal because that was the max upgrade of non rakata gear, now the lowest is thyrsian at 328 and that's a good place to augment for thyrsian gear, but I'd prioritize using the first 2 pieces to unlock the mods through Hyde and zeek. Can someone explain augmentation to me? Came back to swtor after this was implamented and i have no idea what its about or how i go about using it effectiveley. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Code recombinators are going for 195 credits per and I think that means it. 0 Guide (DPS, PvE) for both beginner players and more advanced and experienced veterans: builds, rotations, tips!. So post-4. net is a non-profit Star Wars fansite run by Jedipedia e. for 11th level slot comp. To make higher "Grade" Augments, you will have to level up your crafting skill. Forums. That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. News. The dedicated guide contains tips for all roles in both PvE and PvP. Used to install Augmentation Slot MK-1 at any Item Modification Station. 3. The Kit is just used to install a graded slot for an equivalent grade augment . CTRL+right click one of them and you will see each of the 4 items you can put in it. There are two types of authorizations. Why does Artifice not have the ability to craft augment kits for the items they can currently make? It doesn't really make sense to me. British spelling solidarity. The dedicated guide contains tips for all roles in both PvE and PvP. The most fun item to craft when you start Synthweaving is pieces of Shadowsilk armor, which requires two pieces of Shadowsilk from Underworld Trading, combined with two of the Rubat Synth Bonded Attachments we crafted earlier. SWTOR | Forums. Jump to content. 0 gear. . Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. 20 votes, 43 comments. 26. I might make one set of these augs just as a sort of long-term goal. Just make them and RE them. Its sole intent is to support players of Star Wars: The Old Republic ("SWTOR") and make their gameplay more enjoyable. The Item Modification Stations are used to create in your gear Augment Slots via Augmentation Kits and then place Augments. Home Game News Store Forum Support. Augment kits can be applied to any piece of gear. Members; 27. But Im looking at the vendors and they dont have Aug slots. Items that can be upgraded through this system can be identified by the presence of one or more modification slots. the OP is talking about the augment schematics (the things you put into the augment slot in gear). So i was wondering which would be the b. Quote. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic. Artiface- Makes the enchancments. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. Augmentation Kit MK-1. Individual Pieces. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. In order to add the slot you would buy or craft the kit then go to the station put the item you want to augment in and select which slot you want to add from the drop down. Take care, neighbour. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. 6. Individual Pieces. SWTOR Augments. Adrenals and medpacs are like additional abilities that make a big difference to survivability and damage in hard content. 6. Advertisement Coins. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level needed to buy/learn them. By adding and replacing modifications to these slots an item's. Each implant sells for 1 credit with another vendor nearby sells augments and augment kits. 3. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. 3. 1) Acquiring an "Augment Kit". 2) Prior to crafted augments, they did not have a substantial input into the item mod game and we want to open that up to more players. So you would steadily progress your augment similar to your mods, enhancement, barrels, hilts, etc. I've been running my crafting monkeys overtime to get lvl9 artifacts and crystals. Cybertech gets components cheaper, but it can not make augment kits nor it can not make augments. augmentation slot component MK-11. Lucasfilm, Broadsword, BioWare, or Electronic Arts. The MK1 through MK5 enables up to a particular level, while the MK6 does any. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). Posted February 26, 2021. I read you need 10 components from REing crit craft able items. com . Credit sinks in SWTOR, or Star Wars: The Old Republic, refer to mechanisms within the game that deplete players’ virtual currency. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. To craft an Augmentation kit you will need 10 kit components which can be obtained from reverse engineering crafted items and other crafting materials. Each kit needs to be installed into gear for a credit cost and has to be a high enough grade to support a specific level augment. Go to swtor r/swtor • by. During 5. The dedicated guide contains tips for all roles in both PvE and PvP. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Table of Contents.